- FARPY
- Large Blender scenes
Large Blender scenes
Blender VRAM limits and large scenes
If Cycles dies, the scene often does not fit in GPU memory. Time calculators cannot help a job that never starts.
The problem
A large Blender scene can crash, hang, or fall back to CPU when textures, geometry, subdivision, and render buffers exceed VRAM. RTX-class cards differ a lot here: 10 GB and 24 GB are not interchangeable.
Plain-English explanation
VRAM is working memory on the GPU. Cycles keeps meshes, textures, BVH, and the current tile or device buffer there. When that set is larger than the card, the driver can abort the render. More VRAM does not automatically mean a faster frame. It means the scene is more likely to fit.
Useful evidence
Published FARPY/BenchMork verified results include VRAM alongside measured runtime. The RTX 3090 record is 24 GB. The RTX 3080 record is 10 GB. Those numbers are hardware facts for those verified runs, not a ranking of every 3090 or 3080.
Practical options
- Lower texture resolution and disable unused high-res maps.
- Reduce subdivision, hair, and volume density for a fit test.
- Render a still at final settings before an animation.
- If the scene fits but is slow, use the time calculator.
- If the failure is a timeout, driver reset, or missing asset, see crashes that are not just VRAM.
- VRAM versus speed: how to choose a GPU for Blender.
When you still need the frames
Upload the .blend. FARPY inspects it and shows an exact quote before start. A quote is not a promise that an over-limit scene will fit; inspect tells you whether the file is accepted.
Need the actual render finished?
Upload the .blend. FARPY inspects it and returns a locked quote before start. The accepted price does not increase after you approve it.